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Full Version: Enhanced roslution for psx?
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The graphics in my psx games look very pixelated. I can resolve this by enabling the option "enhanced resolution (slow) and the the image becomes sharper but the game gets very lagged, at least on my Orange Pi PC. Another option would be using shaders but from what I,ve researched the shaders were made for RPI models so we have same problem, game lag with good resolution when using correct shaders. Is there a way to get a good resolution on PSX games so the graphics dont be too much pixelated for OPI PC? (bilinear filtering doesnt do much also)
(07-03-2019, 07:21 PM)alexkidd Wrote: [ -> ]check this:
http://orangepi.club/showthread.php?tid=2952
http://orangepi.club/showthread.php?tid=106

I've checked both threads and they are more about using overlays (which can add scanlines, borders, etc and is not my intent). What I want is to get a better image for the psx games. The only shader avaiable at the retrOrangePi folder, as suggested in the 1st thread, is the curvature.glslp which doesnt help at all.  Am I missing something? I would like to get the image just as if I turned on the Enhanced resolution (slow) option but without loosing a lot of performance which I know is possible for RPI boards because of the shaders developed for them. Are there any shaders avaiable to download for Orange, maybe?
apart from https://github.com/mcgurk/RetrOrangePi_shaders mentioned in one of the threads, there is no other option we are aware of.
(07-04-2019, 05:43 PM)alexkidd Wrote: [ -> ]apart from https://github.com/mcgurk/RetrOrangePi_shaders mentioned in one of the threads, there is no other option we are aware of.

Yeah.. this one is also for scanlines... Guess there is no solution then until some good soul develops a shader for quality resolution similar to the RPI's or change the option "enhanced resolution" to be ok on the orange boards somehow.